ENDGAME TIPS: tip078
6. If you are just one pawn ahead, in 99 cases out of 100 the game is drawn if there are pawns on only one side of the board.
Attacking the uncastled King Attacking the castled King Attacking with pieces Attacking with the help of pawns Opposite-side castling Using weaknesses: sacrifices and pawn levers Using weaknesses Making weaknesses Attack with a closed centre The Very Slow King’s-side Attack The King Hunt
Here’s a list. There are different levels of appreciation, from Know-That to Know-How Anyhow, here’s the list, each linked to a post.
10. What to do if there is a lead in development: * If you are ahead in development, start something going and open up lines for your better pieces * If you are behind in development, don’t start anything and keep things closed until you have caught up
5. Generally move Knights straightaway to f3/c3 or f6/c6
Two pawns of the same side on the same file They are not easy to move and cannot easily be both protected, so, one or both may be a weakness (Fischer-Petrosian, Debbage-Lane, Matison-Nimzowitsch, Jepps-Regis) However, if the capturing pawn moves towards the centre, as it should, there maybe compensating advantages of central control, a half-open…
Mates Annihilation of Defensive Barrier/Obliteration/Demolition of Structure Clearance/Line Opening Decoy/Attraction/Removal of the Guard Defensive Combinations Deflection Desperado Discovered Attack Double Attack Double Check Drawing Combinations Fortress Greek Gift Sacrifice Interference/Obstruction Knight Fork(s) Overloaded Defender(s) Paralysed Piece(s) Pawn Promotion/Pawn Breakthrough Perpetual Check Pins Queen Sacrifice Simplification Skewer Stalemate Undermining/Removal of the Guard Underpromotion Weak Back…