MIDDLEGAME TIPS: tip031
Good players drop games to lesser lights every year – make sure it’s you that they drop them to.
You must think for both sides. I would guess that the vast majority of decisive mistakes in club play are not misjudgements (like, “I thought my attack would be faster than yours”) but oversights (“Oops – missed that one.”). If you never try to work out what your opponent might be doing, you will never find out until it is too late.
“Some part of a mistake is always correct” Xsawery (Saveilly) Tartakower
A pawn break brings a pawn into contact with an enemy pawn, hoping to free the position, open lines or force some other benefit. “A break is generally an unexpected or sacrificial pawn move that can serve multiple purposes, including, but not limited to: Opening up files or diagonals Directly attacking opponent’s king Gaining space…
The rules for playing against an IQP are logically the opposite of how you should play with an IQP:
(Hort) 5. Develop flexibly!