ENDGAME TIPS: tip013
15. Rooks belong behind passed pawns, of your own or the opponent.
3. With only one Pawn advantage, you will win if you can use it to gain more material – it is not usually enough just to advance the Pawn. Often one Pawn advantage is thought to be a theoretical draw, although the practical difficulties may be very great. Winning by the advance of the Pawn may be won because it allows entry with the King, or causes distraction from one vulnerable side, or allows simplification into a known won ending.
Can you guess White’s moves in this game? It doesn’t matter if you don’t get them all — the main thing is to have a good reason for everything you play, and you don’t miss any chances for either side! Choose: Nc3 / Nf3 / Qb3 / Qc2? Nc3 / e4 / O-O / Bg5…
* Weak Pawns are only weak if they (or the squares near them) can be attacked.
* Knights need to be near the centre and forward; they thrive on outposts (whether absolute = can’t be dislodged by a Pawn, or relative, like on f5, when a pawn move (…g6) would weaken the opponent’s position).
Xsavery (Saveilly) Tartakower was the wittiest of masters, and, it was said, “too in love with chess to ever become world champion”, as he would often play an interesting move over a plain one, and perhaps throw the result into question. He was the champion of chess journalists, and his epigrams, or [i]Tartakowerisms[/i], will be…
(Nimzowitsch) 1. Development is to be understood as the strategic advance of the troops toward the frontier line (the line between the fourth and fifth ranks).